Post by Morphine on Apr 16, 2013 22:01:28 GMT -5
Each horse can purchase only one Class of power and with each upgrade their power can become a little stronger. There are 3 levels of powers; it takes a lot of time and rigorous practice to learn to control powers better. Use of powers is taxing and a horse will be weak and drained if they use their power too often or try and practice above their capabilities. We will potentially add more powers later/ add the capability for horses to learn other spells within the same class!
Apprentice Level of power costs 250 Marcs,
Adept is 500 Marcs,
Master is 1000 Marcs.
Powers-
Apprentice Level of power costs 250 Marcs,
Adept is 500 Marcs,
Master is 1000 Marcs.
Powers-
- Holy – These spells can be used to harm or to heal.
-A. Heal or harm small wounds
-Ad. Heal or harm medium wounds
-M. Heal or harm significant wounds
- Necromancy – Practices of necromancy can raise dead animals to their aid. The humans have been dead for too long to be raised and it takes a Master level to be able to raise a horse for a VERY short period of time.
A. Small creatures
Ad.. Medium creatures
M. Larger creatures + horses - Telekenesis - Can move items with their minds. No horse can ever master this power enough to move another horse.
A. Small objects
AD. Medium objects
M. Large objects - Pyromancy – Can light fires, and manipulate fire.
A. light/extinguish Small fires
AD. light/extinguish Medium fires
M. Light/extinguish inferno's - Arcane - Channels strange arcane power to manipulate energy
A. Small arcane bolt
AD. medium arcane bolt
M. Barrage of arcane bolt - ShapeShift - can transform into the appearence of other animals or horses (with the players permission)
A. Small animals
AD. Medium Animals
M. Large animals/horses - Invisibility - Can make themselves or other horses/animals invisible for short periods of time. Can still phsyically bump into others.
A. Small animals/themselves
AD. medium animals/themsleves
M. large animals, self and others - Time bending- Can make time go slower or faster for periods of time. Jetlag affect on all involved after casting is finished.
A. Slow time
AD. Speed up time
M. Ability to slow and speed up time without substancial gap inbetween casting. As well as to freeze time for a period. - Super Senses- Can see further, taste better, hear better etc. Passive affect.
A. small improvement
AD. medium improvement
M. Large improvement - Fear – The ability to control shadows and negative forces.
-A. Bend and create shadows
-Ad. Create creature shadows for short times
-M. Can create a solid creature from shadow for a medium period of time